


I don’t want it to stop making those experiences, but I want to see what it’s capable of in the online space.

Look, I love Sony’s single player output, but the platform holder’s mastered those types of games. How will it be delivered? What will it cost? Will it even be set in The Last of Us universe – or is Naughty Dog ready to create new fiction to house its online efforts? Anything’s possible really. Don’t worry, I’ll be there to see the next step in Ellie’s story on 21st February, but I’m intrigued by this multiplayer mode. There’s so much exciting potential here, that it’s almost overshadowing the re-reveal of the single player campaign for me. What if your performance in matches could then be used to build out your own personal camp, in an addictive meta-game that allows you to task recruits with different jobs, unlocking perks and upgrades? Imagine the same tight, survival-based gameplay with a much bigger scope – that alone is a mouth-watering proposition.īut what if the developer’s going a step further than that? It’s bordering on meme territory, but some kind of Battle Royale mode would fit the fiction superbly: an enclosing circle of devastating gas survivors hunting for supplies clickers to add hazards around every corner. Sony’s said several times how it wants to improve its slate of exclusive multiplayer experiences, and a hypothetical The Last of Us Online has the potential to be something special moving into the next generation and beyond. The thing is, now we have a better idea of what Naughty Dog’s doing, I’m very much excited again. I know there are plenty of PlayStation fans who are desperate for the return of SOCOM – well, look no further than The Last of Us: Remastered, comrades. I think elements of it were cumbersome – the whole camp management system, for example, was a wonderful idea that demanded more time and iteration – but the core gameplay was, as I believe they say in Robert Ramsey’s neck of the woods, champion. I do have an exception, though: I really liked The Last of Us’ multiplayer mode. Most of you know my tastes by now: I’m a single player gamer at heart. That’s left my content plan in tatters, but I’m happy we have a better idea of what’s happening now. To be honest, I had a different Soapbox planned out to point that out, but the studio – pushed for answers by its rabid fans – released a statement more or less confirming that. Following the game closely, I knew that the first-party team had been hiring multiplayer-focused developers, so I quickly concluded that the mode was probably being spun out as its own standalone thing. I’ve got to admit, I was bemused by the news.

The news was met with a mixture of celebration and frustration: some felt that, unshackled from the requirements of online play, the Californian developer would be able to deliver an even better solo campaign others went straight to social media to air their grievances – especially after the popularity of the previous game. That was a rollercoaster, wasn’t it? Coy interview quotes emerged alongside The Last of Us: Part II’s single player previews yesterday, suggesting that Naughty Dog had ditched the series’ superb Factions mode.
