

The obvious goal is for both sides of the game to feel integrated with one another. Blizzard always planned on Overwatch being player versus player alone, but after the massive success of their annual “Halloween Terror” and “Archives” events featuring PvE gameplay, they changed course and decided to create a proper campaign mode. 4.īehind the scenes, they’ve been hard at work creating a full-blown player versus environment campaign. There’s a handful of new maps, an excellent new “Push” game mode and two new heroes – Sojourn and Junker Queen.īut all of this begs the question: Why now? Why did fans have to wait through a two-year drought of content? Keep in mind – Overwatch 2 is not a proper sequel, it’s all running on the same engine and will completely replace the original game when it hits early access on Oct. I’m dominating my enemies less, yet having more fun – that’s a really good sign. Players are flanking like there’s no tomorrow and I found myself less able to predict where my opponents would attack from. I was extremely skeptical of this radical change, but I’m beginning to think it was for the best. Overwatch 2 seeks to rectify that problem – the tank class of heroes has seen the most changes, barriers have been scaled back and Blizzard had the gall to shrink the game’s 6v6 format to 5v5, where teams are forced to play with two damage heroes, two healers and just one tank. See, despite all of the fun players could be having with jet packs, teleportation, super jumps and so on, nine times out of 10 they’re better off hunkering down and hiding behind barriers. Overwatch’s cast boasts an impressive variety of mobility options, but the game has been troubled by the dreaded “tank meta” for years.

I’m glad the wait is over – the game has been totally rebalanced. None of their IPs have been safe from delays and internal mismanagement issues, and Overwatch has been no exception. Their stock value tanked, there were massive layoffs and employee turnover and now Microsoft is poised to acquire Activision-Blizzard for $68.7 billion. It’s far from perfect, but the genre has seen few major releases aside from 2020’s Valorant and 2021’s Halo Infinite because most developers would rather cash in on the battle royale craze.Īctivision-Blizzard has been in a state of turmoil since the California Department of Fair Employment and Housing filed a lawsuit against the company alleging sexual harassment, employment discrimination and retaliation last year. That, or some other game developer could create a competitive first-person shooter half as good as Overwatch. Rough math says I’ve spent about 2%-3% of my life over the past six years playing Overwatch. That probably sounds self-centered, but according to my Xbox Live statistics, I’ve clocked about 2,200 hours playing Overwatch since it was released in 2016. I’d like to curse the irony that whatever algorithm Blizzard concocted to select beta access recipients did not pick me – I had to buy the “Watchpoint Pack” which guarantees admission.

#Overwatch 2 news Pc
Blizzard began rolling out beta access to select PC players as early as April, and in late June began inviting console gamers. Initially announced November 2019, the game’s long and troubled development has been a major detriment to the original game, which has practically lain dormant for two years.
